Create three pixel characters for a mobile game

Design

Request

English translation

I'm building a mobile farm game. I need three characters: the protagonist, the general store owner guy, and a village cat. I'll give you one reference image for tone. But that's a "pixel-art style" image, so I can't use it in the game. When enlarged, the edges are blurry and the colors alone number over fifty thousand. It has to be real pixel art. No semi-transparent or blurry edge pixels. It'll be seen small on phone screens, so 48x48, and all three share the same 16-color palette. 3 standing poses, a 4-frame walking animation for the protagonist, and an enlarged image so the pixels are visible.

Show original text

모바일 농장 게임을 만들고 있어. 주인공, 잡화점 주인 아저씨, 마을 고양이 이렇게 셋이 필요해. 톤 참고용 이미지 하나 줄게. 근데 그건 도트'풍'이라 게임엔 못 써. 확대하면 가장자리가 흐릿하고 색만 오만 개가 넘어. 진짜 도트로. 반투명하거나 흐릿한 가장자리 픽셀 있으면 안 돼. 폰 화면에서 작게 보일 거라 48x48, 셋이 같은 16색 팔레트. 서 있는 자세 3개, 주인공 걷기 4프레임, 픽셀 보이게 확대한 이미지.

Provided assets

1

Fixed: what stays the same

No fixed inputs were specified.

Variable: up to the maker

No variables were specified.

Evaluation criteria

  • Do all three use one 16-color palette?
  • When enlarged, do the pixels align with the grid and are the edges non-blurry?
  • Are the head size and height of the three consistent with each other?
  • Do the protagonist's 4 walking frames connect seamlessly without breaks?
  • When scaled down to phone-screen size, are the three distinguishable from each other?

Brief

English translation
brief.md
# Make 3 pixel art characters for a mobile game

## Deliverables
- 48x48 pixels, all three using the same 16-color palette
- 3 standing poses for each character
- 4-frame walking animation for the protagonist
- Crisp pixel edges, no semi-transparent or blurry pixels
- Pixels exactly aligned to the pixel grid
- Characters visually distinguishable when scaled down on a phone screen

## Evaluation Criteria
- Do all three use one 16-color palette?
- When enlarged, do the pixels align with the grid and are the edges non-blurry?
- Are the head size and height of the three consistent with each other?
- Do the protagonist's 4 walking frames connect seamlessly without breaks?
- When scaled down to phone-screen size, are the three distinguishable from each other?

## Client's Original Text
> I'm building a mobile farm game. I need three characters: the protagonist, the general store owner guy, and a village cat.
> I'll give you one reference image for tone. But that's a "pixel-art style" image, so I can't use it in the game. When enlarged, the edges are blurry and the colors alone number over fifty thousand.
> It has to be real pixel art. No semi-transparent or blurry edge pixels.
> It'll be seen small on phone screens, so 48x48, and all three share the same 16-color palette.
> 3 standing poses, a 4-frame walking animation for the protagonist, and an enlarged image so the pixels are visible.
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