Create a mobile racing game featuring a car I drew

Design

Request

English translation

Make a racing game with the car I drew. I'll send a photo of five cars I sketched in my notebook. It's played by holding the phone in one hand. Controlled by tilting the screen or pressing. The sketches are rough, so use only the shapes as reference and make proper 3D cars, with a finish that can go straight into the game. The five cars need different performance. Trucks are slow and sturdy, and sports cars are fast and slide easily. The game link, and a 1-minute video of riding all five.

Show original text

내가 그린 자동차로 레이싱 게임 만들어줘. 노트에 그린 거 다섯 대 찍어서 줄게. 폰으로 한 손에 잡고 하는 거야. 화면 기울이거나 눌러서 조작되게. 스케치는 대충 그린 거니까 형태만 참고해서 제대로 된 3D 차로 만들어줘. 게임에 그대로 넣을 수 있는 마감으로. 다섯 대가 성능이 달라야 해. 트럭은 느리고 튼튼하고 스포츠카는 빠르고 잘 미끄러지고. 게임 링크랑, 다섯 대 다 타보는 영상 1분.

Provided assets

1

Fixed: what stays the same

No fixed inputs were specified.

Variable: up to the maker

No variables were specified.

Evaluation criteria

  • Do all five cars appear, and can each be identified as its sketch?
  • Are features of the sketches, such as body length, roof shape, and spoiler, reflected in the 3D models?
  • Is the finish good enough for a game, with no broken proportions or broken surfaces?
  • Do the five cars differ in speed and handling?
  • On a phone in portrait orientation, can it be controlled with one hand and does it run without stuttering?

Brief

English translation
brief.md
# Make a mobile racing game with the car I drew

## What to make
- Reflect the features of the 5 sketches, such as body length, roof shape, and spoiler, in the 3D models
- All 5 3D car models finished to a level usable in game production
- Performance differences across the 5 cars: a truck (slow, sturdy), a sports car (fast, high slip), and the rest in the middle range
- Designed for one-handed mobile control (tilting the screen or tapping)
- Optimized for portrait screen resolution
- Runs smoothly without stuttering
- Provide a web/app link in a playable state
- A playthrough demo video of 1 minute or less where all 5 cars can be driven

## Evaluation criteria
- Do all five cars appear, and can each be identified as its sketch?
- Are features of the sketch such as body length, roof shape, and spoiler reflected in the 3D models?
- Is the finish good enough for a game, with no broken proportions or broken surfaces?
- Do the five cars differ in speed and handling?
- On a phone in portrait orientation, can it be controlled with one hand and does it run without stuttering?

## Client's original text
> Make a racing game with the car I drew. I'll send a photo of five cars I sketched in my notebook.
> It's played by holding the phone in one hand. Controlled by tilting the screen or pressing.
> The sketches are rough, so use only the shapes as reference and make proper 3D cars, with a finish that can go straight into the game.
> The five cars need different performance. Trucks are slow and sturdy, and sports cars are fast and slide easily.
> The game link, and a 1-minute video of riding all five.
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