Create a 3D knee joint for an orthopedic clinic
Design
Request
English translationMake the knee joint's movement into 3D. I'll show it to patients in an orthopedic clinic. Bone, cartilage, cruciate ligaments, and meniscus should each be distinguishable, with names shown. Let me adjust the bending angle directly. The key is where the cartilage touches when bending. I'll show it on a tablet, so it should rotate and zoom with fingers. One link and a 1-minute explainer video.
Show original text
무릎 관절 움직이는 걸 3D로 만들어줘. 정형외과 진료실에서 환자한테 보여줄 거야. 뼈, 연골, 십자인대, 반월판이 각각 구분되고 이름이 뜨게. 굽힘 각도를 직접 조절할 수 있게 해줘. 굽힐 때 연골이 어디에 닿는지가 핵심이야. 태블릿으로 보여줄 거니까 손가락으로 돌리고 확대되게. 링크 하나랑 설명용 영상 1분.
Provided assets
0No input materials are provided. Complete the task from the original brief.
Fixed: what stays the same
No fixed inputs were specified.
Variable: up to the maker
No variables were specified.
Evaluation criteria
- Are bone, cartilage, cruciate ligaments, and meniscus each distinguishable, with names shown?
- Can the bending angle be adjusted directly?
- Are the points where the cartilage contacts visible when bending?
- Does the joint move like a real human knee?
- Does it open on a tablet, and can it be rotated and zoomed with fingers?
Brief
English translationbrief.md
# Show how the knee joint moves ## What to build - A 3D model of the knee joint showing bone, cartilage, cruciate ligaments, and meniscus - Name labels for each structure - User can directly adjust the bending angle - Visualize the points where the cartilage contacts during bending - Touch-based rotation and zoom on a tablet - 1-minute explainer video ## Evaluation criteria - Are bone, cartilage, cruciate ligaments, and meniscus each distinguishable, with names shown? - Can the bending angle be adjusted directly? - Are the points where the cartilage contacts visible when bending? - Does the joint move like a real human knee? - Does it open on a tablet, and can it be rotated and zoomed with fingers? ## Original text written by the client > Make the knee joint's movement into a 3D model. I'll show it to patients in an orthopedic clinic. > Bone, cartilage, cruciate ligaments, and meniscus should each be distinguishable, with names shown. > Let me adjust the bending angle directly. The key is where the cartilage touches when bending. > I'll show it on a tablet, so it should rotate and zoom with fingers. > One link and a 1-minute explainer video.





