Create a 3D game character from two pieces of artwork
Design
Request
English translationI'm making an indie game, and the character exists only as art, with no 3D. Here are the front and back original artworks. Work out the sides yourself based on these two. There are lots of frills and ribbons, but you don't need to model every layer. As long as the silhouette looks like the original artwork from a distance, that's fine. It goes into a game, so it can't be too heavy. A file I can rotate, and a video of one full turn.
Show original text
인디 게임 만드는 중인데 캐릭터가 그림만 있고 3D가 없어. 정면이랑 뒷모습 원화 줄게. 옆은 이 둘 보고 알아서 맞춰줘. 프릴이랑 리본이 많은데 한 겹씩 다 살릴 필요 없어. 멀리서 봤을 때 실루엣이 원화로 보이면 돼. 게임에 넣을 거라 너무 무거우면 안 되고. 돌려볼 수 있는 파일이랑 한 바퀴 도는 영상.
Provided assets
2Fixed: what stays the same
No fixed inputs were specified.
Variable: up to the maker
No variables were specified.
Evaluation criteria
- Does the front look like the same character as the provided asset?
- Does the back match the back original artwork? (hair tie, ribbon knot, back of skirt)
- Does the side connect naturally with the front and back?
- Are the gold trim and ribbon sash preserved as geometry, rather than painted only as textures?
- Does the silhouette hold up throughout a full rotation?
Brief
English translationbrief.md
# Make a 3D game character from two original artworks ## Deliverables - Create a 3D model based on 2 original artworks, front and back views - Model the side view by inferring it from the provided images - Select details so the silhouette seen from a distance matches the original artwork - Selectively model detail elements such as frills and ribbons, prioritizing the silhouette - Polygon count optimized for game assets - 3D model file (in a rotatable format) - Provide a 360-degree rotation video ## Evaluation Criteria - Does the front look like the same character as the provided asset? - Does the back match the back original artwork? (hair tie, ribbon knot, back of skirt) - Does the side connect naturally with the front and back? - Are the gold trim and ribbon sash preserved as geometry, rather than painted only as textures? - Does the silhouette hold up throughout a full rotation? ## Client's Original Message > I'm making an indie game, and the character exists only as art, with no 3D. Here are the front and back original artworks. > Work out the sides yourself based on these two. > There are lots of frills and ribbons, but you don't need to model every layer. As long as the silhouette looks like the original artwork from a distance, that's fine. > It goes into a game, so it can't be too heavy. > A file I can rotate, and a video of one full turn.





